This is an interesting project, through which we were imbued with the
horror atmosphere. Our main goal was to develop a design of the quest-room based on the "Resident Evil" movie, in such a way that players will experience constant tension and will get the goosebumps. The dimness and lighting in red tones are perfect for these purposes.
We needed to create not just a frightening interior, but an optimal platform for placing hints, hidden levers and other elements of the quest. Narrow passageways with flickering walls, many details of rusty metal, different wires and pipes systems distract attention and force players to peer into each corner in search of the next clue.
The total area of the room is 36 square meters. We have chosen loft as a
leading style and filled it with rusty chains, bars on the walls,
floor, and ceiling, creepy details and horror stuff. The result is a room in which even the most daring player will be scared.